Game: Skyrim
Mod Name: Underground Bathhouse
Author: Andragon
Version: 4.8

Description:
This is player home bathhouse with 10 NPC beauties occupying the place. The entrance is located close to whiterun, next to the Battle Born farm.

The home has following features:

- A Master Bedroom with a small whirlpool and resting area, a restroom, a shower and a libary that should hold all the books of skyrim and many containers for safekeeping.
- A big main Pool area
- A sauna
- Showers
- A leisure area with whirlpool, fireplaces and a throne
- A bar area with a kitchen behind it
- A sleeping area for the girls
- A couple of restrooms
- Some Fountains and washing places
- A chapel with shrines
- Guard armory with shooting range and 4 guard NPC that can be exchanged to followers by dialogue.
- A display room with mannequins, display cases and weapon racks.
- A maintenance room and a working area with all the stuff you need to craft and enchant.
- A beautiful cavern with an underground river, ore spots and much more
- Dark Area for those evil npc and players including a jail and blood pools.
- A teleport room to all cities and 2 custom teleports to be set by spell. All teleports are scripted, so no all questmarkers point to one room issue.
- A teleport spell to the bathhouse. 
- 10 additional slots to invite followers to live there.
- 4 more slots for evil npc to polulate the dark area.
- 2 jail slots to inprison an outside npc in the jail area. Occupants can as well be sent to jail when deserving punishment.
- A slot to invite your wife to live there.
- Some basic inventory and cloth change dialogues
- Individual clothing options for jail and shackle inhabitants by container placement. Please read article about it.
- A bard and three merchants with a lot of gold.
- All NPC, your spouse or invited followers are living there, meaning they use the amenities the place has to offer.   
- All NPC will undress when entering e.g the pools or the sauna. (Warning: Might show nudity depending on your game settings but will use underwear when using vanilla game settings)
- All 10 original npc can be replaced by followers or npc.
- 8 optional esp files to make seldom used rooms into own cells to make this bathhouse playable by low performance computers. No more light version necessary.
- 1 optional esp file to disable the teleport room and spells completely for people who think this is cheating or lore is broken.
- 3 optional shackle slots that gets enabled when the dark area is its own cell. Please read the article about it to see why it is this way.

Idea:
This mod started as a substitution to the Bathing Beauties and Luxury Suite and now evolved into a standalone mod. The basic idea of many features still came from Migal130s beautiful mod
and his work inspired me to learn more about scripting and making such stuff possible.

This player home is an esm file, meaning you can easily do your own supplement mods for it if you like, e.g. replacing the female occupants with males, additional rooms etc.


Change log:

v.4.8
Added occlusion planes to the main bathhouse cell. This should increase performance a lot. Thanks go to rgabriel15 and his Skyrim Project Optimization that showed me how to do it. His misc file for the bathhouse optimation is no longer necessary form this version on.
Added working mask stands that will not interfere with the original script. (Please remove anything that is in the 4 dagger display cases in the corner of the display room, as the stands are where they were)
Fixed the savegame scripting issue with shackles and jail dialogues and added shackle support for followers (still only works when dark area is in its own cell)
Fixed the ore spots in the cavern. They should be functioning now.
Fixed a couple of corrupted bookshelves in the bedroom cell libary. If you run the bedroom in its own cell please remove any book from the first 4 bokshelves next to the libary entrance
Added some minor stuff like mirrored statues, kitchen clutter and a dark area carpets and fixed some clipping and gapping.
Added a seq file so that no longer a save and reload is needed for new dialogues to show. 


Script Fix if shackle and jail dialogue are not working properly when using the ub_cell_darkarea.esp file

1) remove any item or npc you have placed in the dark area
2) turn off ub_cell_darkarea.esp
3) load your current savegame
4) ENTER the bathhouse
5) save
6) turn on ub_cell_darkarea.esp
7) load the save from step 5 and all should work properly



v.4.7
Fixed the spouse move in procedure. The girls don't use the master bedroom stuff anylonger when a wife has moved in.
Fixed some things with the npc guard behaviour not attacking or following
Overworked the bathhouse npc's so that they are at least decent followers that can cast and fight. They now got some basic healing and attack spells.
Fixed some more clipping and display issues.


v 4.6
Fixed a navmeshbug in the Master Bedroom cell. So followers will now follow and spouses will do what they are supposed to do when the master bedroom is in its own cell.
Fixed an sandbox issue with dark area occupants not reaching their destination when the dark area was in its own cell. Please also load the optional file patch for that cell.
Fixed 2 teleportation spots to Windhelm and Solitude as they were not working.
Fixed some clipping and fitting issues that I came across.


v 4.5 
(Beware that without optional files to move areas into their own cells, this cell is huge, probably the biggest indoor cell in the game. Please use some or all of the optional cell files if you have performance issues.)
Added a secret dark area for those evil npcs and players to enjoy including a jail and blood pools. Added a cavern as well.
Added a teleport room to all cities, 2 custom teleports for the player to set by spell and a teleport spell to the bathhouse. All scripted, so no all questmarkers point to one room issue. Optional file to disable this room if people think this is cheating ;)
Added 4 slots for evil npc and 2 slots to the jail area with dialogues to occupy those slots. Optional shackle slots for occupants. 
Added 8 optional esp files to make almost every room its own cell, enabling individual performance tweaking. Just disable unimportant rooms to save performance. No more light version necessary.
Added 1 optional esp file, one to disable the teleport room and spells for people who think this is cheating or have lore concerns. 

v 4.0
Added a missing alchemy table and two more markers in the main shower.
Fixed the player chest issue. The mod will no longer place elven armor in all player chests. If you got anything in the two armory chests, please remove before upgrade.
Made some adjustments in preparations for future additions. 
Some minor changes and fixes.                                                                            


v 3.5
Added the option to invite just about any NPC in the game to live there, no matter what expansion or what kind of NPC that is. Please read the article on how that works and what the danger might be.
Repaired the weapon plates in the display room. They should work as intended now.
Added multiple wall containers to the working area and removed the 4 chests in the hallway. If you got anything in there, please take it out before upgrading or the items will be lost.
Added an optional File 'ub_invite_any_npc.esp' to the download area to enable the all NPC invite option by adding a necklace onto the libary table.


v 3.1
Changed the dialogue options so only a short one is on top and the rest is in subdialogues.
Placed a lean marker on the round ledge at the entrance. Nice spot for a player overlook. 
Placed a extra light in the working area so people with lighting mods can actually see something. Made the light brighter in the kitchen as well.
Added a shooting range where you can practice. The guards train there as well.
Some minor fixes. 

v 3.0
Added a small armory and 4 guards. They can be replaced by followers using a dialog option. They will be put back by releasing the custom follower guard
Added the same kind of dialog to the other npc making the optional file unneccessary. You need to disable that file for Version 3.0 on or you will have a non working version.
Changed the private shower and washing table location for better visibility.
Added the default outfit clothing to the inventory, so the girls dress again after you tell them to and have not given them custom clothing.
Bug fix of the restroom sit down marker. Should work for everyone now.
Removed some artifacts, fixed some minor clipping and navmesh issues to clean up some more.

v 2.5 
Added a light source to the entrance outside that will light up at nighttime. 
Added 2 Vendors (Viola and Elarie)
Added a bard (Viola) to play a nice tune when asked for
Replaced some clutter at the private whirlpool area that was movable but could not be picked up
Made some changes to fix the problem when unistalling the optional file. The NPC that use the optional slots will just go home. 

v 2.2 
Fixed the missing script files of version 2.1

v 2.1 
Subbranched the outfit dialogue and fixed a bug not opening the inventory when not called the 'Best Gear dialogue' first. 
Removed the magic tree in the private bathing area and replaced it with a custom dibella statue.
Fixed some minor clipping errors.

v 2.0 
First standalone release.


Required Files:
none


Installation:
Extract the Contents of the "Data" folder to, your skyrim\Data directory, (typically, C:\Programfiles\Steam\SteamApps\common\skyrim\Data)
Insure UndergroundBathhouse.esm, is turned on.
or 
Use the NexusModManager to autoinstall.


Uninstallation:
Remove;
UndergroundBathhouse.esm from the data Data folder or disable the mod in NexusModManager


Known Issues:
Please make sure you got skyrim in a version above 1.8 as this mod was done with CK 1.8 and this requires you to have an up-to-date Version.

If you invite 10 standalone followers that come with their own meshes and textures you might need a good machine. Just place additional NPC with care for your machines performance.

Mannequins are still bugged, so it is highly recommended to use: Vanilla Mannequin Script Fix by SLuckyD http://skyrim.nexusmods.com/mods/10652
or any other mannequinn fixer. If you like mannequins you probably have something like this already, to prevent the mannequins from doing weird stuff.


Credits:
RIP88, for all his help, testing, the Saunaglas and idle markers and so much more. Check out his Summer Wear for Skyrim nsfw v.2 at: http://skyrim.nexusmods.com/mods/25237 and other mods
Migal130, for his beautiful Luxury Suite Mod found here: http://skyrim.nexusmods.com/mods/11427. That mod inspired my mod and I learned so much from it.
rgabriel15, for his Skyrim Project Optimization that taught me how to use occlusion layers at: http://skyrim.nexusmods.com/mods/32505/
mcmanus82, for his mirrored statues meshes at: http://skyrim.nexusmods.com/mods/11682
Bethesda, for another fun game.
